Published: 2024-07-01
Rancang Bangun Game Edukasi Pembelajaran Huruf Alfabet Pada Anak Usia Dini Menggunakan Metode Multimedia Development Life Cycle
DOI: 10.35870/jtik.v8i3.2014
Elviana Rosyida, Hersatoto Listiyono, Eri Zuliarso
- Elviana Rosyida: Affiliation name not available , Universitas Stikubank Semarang , Indonesia
- Hersatoto Listiyono: Affiliation name not available , Universitas Stikubank Semarang , Indonesia
- Eri Zuliarso: Affiliation name not available , Universitas Stikubank Semarang , Indonesia
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Abstract
The rapid development of technology today affects children's education process, including the way material is delivered in teaching and learning activities. Early childhood, especially those aged 3-7 years, are more likely to be interested in creative learning methods. The learning-by-play approach makes the learning process fun for children, which significantly supports the mental development and potential of children. This research aims to develop an educational game for the introduction of alphabet letters as a learning media that can help increase children's interest and interest in learning increase children's enthusiasm for learning and familiarize them with the letters of the alphabet. The research method uses the Multimedia Development Life Cycle method, which is a method using the stages of concept, design, material collection, manufacture, testing, and distribution. The development of this educational game is designed with HTML5-based Construct2. The final result of this research is an educational game for introducing alphabet letters as a learning medium to make it easier for children to learn to recognize the letters of the alphabet because it not only presents entertainment but also acts as a learning medium.
Keywords
Game ; Education ; Alphabet Letters
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Article Information
This article has been peer-reviewed and published in the Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi). The content is available under the terms of the Creative Commons Attribution 4.0 International License.
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Issue: Vol. 8 No. 3 (2024)
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Section: Computer & Communication Science
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Published: %750 %e, %2024
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License: CC BY 4.0
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Copyright: © 2024 Authors
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DOI: 10.35870/jtik.v8i3.2014
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Elviana Rosyida
Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Industri, Universitas Stikubank Semarang, Kota Semarang, Provinsi Jawa Tengah, Indonesia
Hersatoto Listiyono
Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Industri, Universitas Stikubank Semarang, Kota Semarang, Provinsi Jawa Tengah, Indonesia
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David, M., Insani, E., Tumangger, D., & Aisyah, S. (2021). Perancangan Mobile Game Edukasi Pengenalan Buah-Buahan untuk Sekolah Dasar. Kesatria: Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen), 2(4), 191-194. DOI: https://doi.org/10.30645/kesatria.v2i4.81.
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Pratama, E. B., Hendini, A., & Melda, A. (2020). Game Edukasi Interaktif Smart Kids Berbasis Android Menggunakan Construct 2. Jurnal Informatika Kaputama (JIK), 4(2), 132-140. DOI: https://doi.org/10.59697/jik.v4i2.324.
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