Published: 2022-08-09
Using The Python Library to Create Simple Game Animations
DOI: 10.35870/ijmsit.v2i2.699
Adi Sadli
- Adi Sadli: STIKES Tanawali Takalar , Indonesia
Article Metrics
- Views 0
- Downloads 0
- Scopus Citations
- Google Scholar
- Crossref Citations
- Semantic Scholar
- DataCite Metrics
-
If the link doesn't work, copy the DOI or article title for manual search (API Maintenance).
Abstract
The development of the game world which has recently been growing rapidly, has aroused the interest of some young people, to become a Maker Game (Game Developer), why this job is in great demand because it looks very cool. Maybe it has crossed our minds when playing games on PC or Mobile how they can make this game.
As for Python, it is not only used for programming using Machine Learning models, but also for making games, even the well-known game engines that are commonly used to create complex 2D/3D games such as Unity use Python as a programming language other than C# or C++.
Python is the most popular programming language or it would not hurt to say that it is the next generation programming language. In every emerging field in computer science, Python is actively present. Python has an extensive library for various fields such as Artificial intelligence (Pytorch, TensorFlow), Machine Learning (Numpy, Pandas, Matplotlib) and Game development (Pygame,Pyglet).
In this opportunity, we will know a little about creating a simple game using the Pygame library (Python library). Pygame is a Python module that is designed for game application development. Pygame is one of the most used libraries/modules. This advantage of pygame allows us to create a game with complete features. Pygame is portable, can run on almost all operating systems. To note, Pygame has been downloaded more than a million times, and millions of visits to the official website. Pygame is released by the GNU General Public License (GPL) so that we can make a game application that is free, open source, shareware, freeware and commercial games.
Learning python, of course, must be done gradually and focus on areas of learning that are of interest because of the large number of python modules or libraries with their functions and uses. To become a game developer, we must know the basics of making games, one of which is how to create animations on a game object.
Making this game animation only revolves around how to make an object consisting of sprites or several images into animation and use the up, down, left and right arrow keys to move the object. The objects in the game consist of objects commonly called player and opposite.
Keywords
Game developer ; Game engine ; Library ; Python ; Pygame ; Sprite
Article Metadata
Peer Review Process
This article has undergone a double-blind peer review process to ensure quality and impartiality.
Indexing Information
Discover where this journal is indexed at our indexing page to understand its reach and credibility.
Open Science Badges
This journal supports transparency in research and encourages authors to meet criteria for Open Science Badges by sharing data, materials, or preregistered studies.
How to Cite
Article Information
This article has been peer-reviewed and published in the International Journal of Management Science and Information Technology. The content is available under the terms of the Creative Commons Attribution 4.0 International License.
-
Issue: Vol. 2 No. 2 (2022)
-
Section: Articles
-
Published: %750 %e, %2022
-
License: CC BY 4.0
-
Copyright: © 2022 Authors
-
DOI: 10.35870/ijmsit.v2i2.699
AI Research Hub
This article is indexed and available through various AI-powered research tools and citation platforms. Our AI Research Hub ensures that scholarly work is discoverable, accessible, and easily integrated into the global research ecosystem. By leveraging artificial intelligence for indexing, recommendation, and citation analysis, we enhance the visibility and impact of published research.
No author biographies available.
-
-
-
-
Pythonindo, 2019, Object Oriented Programming in Python. viewed August 18, 2021, https://www.pythonindo.com/pemrograman-orientasi-objek-di-python/
-
WebApp, 2021, List of 10 Best Python IDEs and Code Editors of the Year . viewed August 10, 2021 , https://appkey.id/pembuatan-application/mobile-programming/python-ide
-
Youtube, 2021, Learn Python by Building Five Games - Full Course . view: 01 August 2021, https://appkey.id/pembuatan-application/mobile-programming/python-ide
-
Askpython, 2021, Easy Games in Python, viewed 05 July 2021, https://askpython.com/python/examples/easy-games-in-python
-
-
Codepolitan, 2021, Learn How to Make 2D Games with Python and Arcade, viewed June 14, 2021, https://www.codepolitan.com/learning-how-to-make-game-2d-with-python-dan-arcade-5adff78d1db9b/
-
-
-
-
-
-
-
-
-
-
-

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who publish with this journal agree to the following terms:
1. Copyright Retention and Open Access License
Authors retain copyright of their work and grant the journal non-exclusive right of first publication under the Creative Commons Attribution 4.0 International License (CC BY 4.0).
This license allows unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
2. Rights Granted Under CC BY 4.0
Under this license, readers are free to:
- Share — copy and redistribute the material in any medium or format
- Adapt — remix, transform, and build upon the material for any purpose, including commercial use
- No additional restrictions — the licensor cannot revoke these freedoms as long as license terms are followed
3. Attribution Requirements
All uses must include:
- Proper citation of the original work
- Link to the Creative Commons license
- Indication if changes were made to the original work
- No suggestion that the licensor endorses the user or their use
4. Additional Distribution Rights
Authors may:
- Deposit the published version in institutional repositories
- Share through academic social networks
- Include in books, monographs, or other publications
- Post on personal or institutional websites
Requirement: All additional distributions must maintain the CC BY 4.0 license and proper attribution.
5. Self-Archiving and Pre-Print Sharing
Authors are encouraged to:
- Share pre-prints and post-prints online
- Deposit in subject-specific repositories (e.g., arXiv, bioRxiv)
- Engage in scholarly communication throughout the publication process
6. Open Access Commitment
This journal provides immediate open access to all content, supporting the global exchange of knowledge without financial, legal, or technical barriers.