Published: 2025-04-01
Representasi Perempuan dalam Game Simulasi Kencan Picka: 30 Days to Love 2
DOI: 10.35870/jtik.v9i2.3451
Virginia Swastika, Abdul Firman Ashaf, Purwanto Putra
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Abstract
Women in games are often portrayed with negative narratives. They are often cast as objects of lust through their physical appearance, and are taken for granted. However, dating simulation games provide a different perspective on women. This research aims to unravel how women are represented in dating simulation games, specifically in the game 30 Days to Love 2 which carries the concept of dating reality show. To analyze the phenomenon, this research uses Roland Barthes semiotics which reveals meaning through denotation and connotation signs. The results show that women in dating simulation games have been viewed more positively. However, female attributes such as appearance are still attached to gender stereotypes that emphasize beauty standards.
Keywords
30 Days To Love ; Dating Simulation Game ; Female Representation ; Otome Game ; Semiotics Roland Barthes
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Article Information
This article has been peer-reviewed and published in the Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi). The content is available under the terms of the Creative Commons Attribution 4.0 International License.
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Issue: Vol. 9 No. 2 (2025)
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Section: Computer & Communication Science
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Published: %750 %e, %2025
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License: CC BY 4.0
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Copyright: © 2025 Authors
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DOI: 10.35870/jtik.v9i2.3451
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Virginia Swastika
Fakultas Ilmu Sosial Ilmu Politik, Universitas Lampung, Kota Bandar Lampung, Provinsi Lampung, Indonesia.
Abdul Firman Ashaf
Fakultas Ilmu Sosial Ilmu Politik, Universitas Lampung, Kota Bandar Lampung, Provinsi Lampung, Indonesia.
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