Published: 2025-08-01

Implementation of Augmented Reality as an Interactive Medium for Firearms Education

DOI: 10.35870/ijsecs.v5i2.4285

Front Cover IJSECS VOLUME 5 NOMOR 2 AGUSTUS 2025

Downloads

Article Metrics
Share:

Abstract

Augmented Reality (AR) has been utilized as an interactive educational tool to support safer and more effective learning about various firearms. The application was created with Unity3D and C#, and its functionality was evaluated through black box testing. Findings show that the application operates successfully on targeted devices, though some performance issues were observed, including extended loading times and occasional lag during navigation. AR visual and interactive features enable users to explore firearm components and operational procedures without exposure to real-world risks, as the use of physical firearms is not required. The inclusion of offline access further enables users to engage with the learning materials at their convenience. AR demonstrates considerable promise for improving the quality of firearm training and may be further adopted in technical instruction, military education, and the broader development of digital learning environments.

Keywords

Augmented Reality ; Interactive Learning ; Firearm Training ; Unity3D ; Black Box Testing

Peer Review Process

This article has undergone a double-blind peer review process to ensure quality and impartiality.

Indexing Information

Discover where this journal is indexed at our indexing page to understand its reach and credibility.

Open Science Badges

This journal supports transparency in research and encourages authors to meet criteria for Open Science Badges by sharing data, materials, or preregistered studies.

Similar Articles

You may also start an advanced similarity search for this article.