CHANDRA DERI ANDIKA; MAHRINASARI; AMBARWATI, D. A. S. The Effect of Perceived Value Using the Gamification Program on Customer Loyalty through Customer Satisfaction as an Intervening Variable (Study on Dana E-Wallet Application Users). JEMSI (Jurnal Ekonomi, Manajemen, dan Akuntansi), [S. l.], v. 9, n. 4, p. 1679–1690, 2023. DOI: 10.35870/jemsi.v9i4.1472. Disponível em: https://journal.lembagakita.org/index.php/jemsi/article/view/1472. Acesso em: 21 may. 2024.